Example Levels
The asset includes a wide range of tutorial levels with the following setup and usability examples:
Minimal Setup (Drag&Drop Example)
Blueprint Only Setup (everything spawned and set up in BP)
Reference Handling (shows how to access the actor reference)
Switching between Multiple Loading Screens (use different screens in one project)
Level Persistence (keep levels in memory after they get closed)
Advanced Event Handling (access to a wealth of event dispatchers)
Mini Game example: “SpaceShooter” from Launcher content
Main Menu & Pause Menu Example
User Interface Handling
Advanced: Alternative Loading Order (advanced use case)
Optional transition via common OpenLevel node (a mix common approach with streaming)
Loading Progress Plugin integration (Progress Bars)
Video Playback (display a movie in the Interface or on 3D objects)
Pawn Handling & Map Settings (New features to streamline setup and character spawning)
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