Example Levels

The asset includes a wide range of tutorial levels with the following setup and usability examples:

  1. Minimal Setup (Drag&Drop Example)

  2. Blueprint Only Setup (everything spawned and set up in BP)

  3. Reference Handling (shows how to access the actor reference)

  4. Switching between Multiple Loading Screens (use different screens in one project)

  5. Level Persistence (keep levels in memory after they get closed)

  6. Advanced Event Handling (access to a wealth of event dispatchers)

  7. Mini Game example: “SpaceShooter” from Launcher content

  8. Main Menu & Pause Menu Example

  9. User Interface Handling

  10. Advanced: Alternative Loading Order (advanced use case)

  11. Optional transition via common OpenLevel node (a mix common approach with streaming)

  12. Video Playback (display a movie in the Interface or on 3D objects)

  13. Pawn Handling & Map Settings (New features to streamline setup and character spawning)

Example levels are equipped with a level selection menu. While in Play, hit Tab (ESC in Standalone Mode) to bring up the menu, then select any level.

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