Actor Viewport Details
Actor Properties
List of Levels
A list of levels to be handled by the LSS. Add any levels that you want to be able to load behind a loading screen here.
Loading Screen Level
Name of the level to be used as the Loading Screen / Transition map.
Min Duration (Seconds)
The minimum time in seconds to keep the loading screen alive (to prevent a quick popping up). The loading screen will be shown for at least this amount of time.
Keep Loading Screen in Memory
If true, Loading Screen scene will be kept In memory even if closed (for faster access).
Autoplay
If true, the Loading Screen System will initiate loading as soon as the actor is started. It will load the first level on its “List of Levels”.
Active
Activate or Deactivate System
Use Default UI
If true, will use the Default UI Widget (UMG) as overlay during all level transitions.
Default UI Widget
The default UMG widget to be used as overlay during all level transitions.
Input Required To Continue on Finish
If true, user input will be required at the end of loading to start the game / level.
See UMG examples to learn how to set up the message to be displayed.
Input To Continue on Finish
A list of inputs eligible to continue to the loaded scene if “Input Required To Continue on Finish” is set to true.
Enable Cinematic Mode
If set to true, user input / movement during transitions will be limited. Enable if you don't want the player to be able to move the camera or pawn in the loading screen scene.
Enable Loading Progress
Activates Loading Progress functionality. If set to true, the system will keep track of the loading percentage of levels being loaded and will broadcast the value via an event as well as directly to the Default UI.
Level Package Sizes
Data table containing info on level package sizes. Optional information meant to improve smooth progress display when loading multiple levels simultaneously (cosmetic).
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