Change Log
Version 1.03 (April 3, 2018) LOADING PROGRESS:
Added Progress Bar support via code plugin
Added "BPC_LSS_LoadingProgress" component
Added new example map "07_ProgressBars_Map" containing info and an example of progress indicators during loading.
Added new function to Blueprint Interface "BPI_LSS_UMG_Interface": "BPI LSS Update Loading Progress" - add this event to any widget to automatically receive loading progress updates when set to be the Default UI for the LSS Actor.
Added helper functions to Function Library:
-- LSS Get Loading Progress Component (Returns reference to active "BPC_LSS_LoadingProgress" component)
-- LSS Bind To Loading Progress Update (Binds event to be executed whenever the loading progress value changes)
-- LSS Unbind From Loading Progress Update (Unbinds event from Loading Progress notification)
-- LSS Start Polling Loading Progress (Activates the Loading Progress Component to read package progress. Note: Already executed internally by LSS Actor. Can be used for manual control),
-- LSS Stop Polling Loading Progress (Deactivates the Loading Progress Component, stops read out of package progress. Note: Already executed internally by LSS Actor. Can be used for manual control)
-- LSS Send Loading Progress to Default UI (Updates Default UI with current package progress. Note: Already executed internally by LSS Actor. Can be used for manual control)
-- LSS Get Current Loading Progress (Returns current package progress)
-- LSS Get Loading Progress Enabled (Returns wheather Loading Progress Enabled is true in LSS Actor settings)
VIDEO PLAYBACK:
Added tutorial map "14" with example of a Video playing during Loading (in UI and on 3D objects)
MISC CHANGES:
Added "LSS Open Levels" & "LSS Open Levels Ex" (Extended) nodes - those accept an array of levels to open
Added BP_Portal Actor to demo content (executes open level on overlap)
Added "LSS Open All Levels" node to Function Library and LSS Actor
Added "Open Level By Index" node to LSS Actor
Added "Open All Levels On Autoplay" setting to LSS Actor
"LSS Initialize" node deprecated, now will be called internally
Renamed existing functions in "BPI_LSS_UMG_Interface" for a more streamlined naming convention:
-- from "ShowContinueMessage" to "BPI LSS Show Continue Message"
-- from "ResetUI" to "BPI LSS Reset UI"
Renamed example map "07_02_SpaceShooterMiniGame_Map" to "12_SpaceShooterMiniGame_Map"
Renamed example map "07_Pong_MiniGameLoadingScreen_Map" to "13_Pong_MiniGameLoadingScreen_Map"
Version 1.02 (March 7, 2018):
Added "Cinematic Mode" (option to block pawn movement during loading)
Changes to Fade Component for improved VR compatibility
Version 1.01 (February 13, 2018):
Initial Release
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