Change Log

Version 1.03 (April 3, 2018) LOADING PROGRESS:

  • Added Progress Bar support via code plugin

  • Added "BPC_LSS_LoadingProgress" component

  • Added new example map "07_ProgressBars_Map" containing info and an example of progress indicators during loading.

  • Added new function to Blueprint Interface "BPI_LSS_UMG_Interface": "BPI LSS Update Loading Progress" - add this event to any widget to automatically receive loading progress updates when set to be the Default UI for the LSS Actor.

  • Added helper functions to Function Library:

    -- LSS Get Loading Progress Component (Returns reference to active "BPC_LSS_LoadingProgress" component)

    -- LSS Bind To Loading Progress Update (Binds event to be executed whenever the loading progress value changes)

    -- LSS Unbind From Loading Progress Update (Unbinds event from Loading Progress notification)

    -- LSS Start Polling Loading Progress (Activates the Loading Progress Component to read package progress. Note: Already executed internally by LSS Actor. Can be used for manual control),

    -- LSS Stop Polling Loading Progress (Deactivates the Loading Progress Component, stops read out of package progress. Note: Already executed internally by LSS Actor. Can be used for manual control)

    -- LSS Send Loading Progress to Default UI (Updates Default UI with current package progress. Note: Already executed internally by LSS Actor. Can be used for manual control)

    -- LSS Get Current Loading Progress (Returns current package progress)

    -- LSS Get Loading Progress Enabled (Returns wheather Loading Progress Enabled is true in LSS Actor settings)

VIDEO PLAYBACK:

  • Added tutorial map "14" with example of a Video playing during Loading (in UI and on 3D objects)

MISC CHANGES:

  • Added "LSS Open Levels" & "LSS Open Levels Ex" (Extended) nodes - those accept an array of levels to open

  • Added BP_Portal Actor to demo content (executes open level on overlap)

  • Added "LSS Open All Levels" node to Function Library and LSS Actor

  • Added "Open Level By Index" node to LSS Actor

  • Added "Open All Levels On Autoplay" setting to LSS Actor

  • "LSS Initialize" node deprecated, now will be called internally

  • Renamed existing functions in "BPI_LSS_UMG_Interface" for a more streamlined naming convention:

    -- from "ShowContinueMessage" to "BPI LSS Show Continue Message"

    -- from "ResetUI" to "BPI LSS Reset UI"

  • Renamed example map "07_02_SpaceShooterMiniGame_Map" to "12_SpaceShooterMiniGame_Map"

  • Renamed example map "07_Pong_MiniGameLoadingScreen_Map" to "13_Pong_MiniGameLoadingScreen_Map"

    Version 1.02 (March 7, 2018):

  • Added "Cinematic Mode" (option to block pawn movement during loading)

  • Changes to Fade Component for improved VR compatibility

    Version 1.01 (February 13, 2018):

  • Initial Release

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