Prerequisites / Limitations
Prerequisites / Limitations
As the system utilizes Unreal's Level Streaming, your project will require a persistent root level with your actual levels added in the "Levels" tab.
Go to Window->Levels
to open the "Levels" tab, then drag levels from the Content Browser into that tab.
You will not be able to switch GameModes during transitions as you usually would, instead only the root level can have a GameMode, which will be kept throughout the entire game.
Note: See Example Level 11 (“Optional transition via common OpenLevel”) for an exception to this limitation.
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