Description

Description

The Loading Screen System (LSS) is a framework intended to add dynamic loading screens to your UE4 projects. It's incredibly easy to include in your projects and the visuals of your loading screens are entirely yours to design as you see fit.

The LSS uses UE4’s Level Streaming and shows a transition level while your actual levels get loaded in the background. This transition level can be any map you want and can either be static (point a camera on some pretty objects or put a 2D UMG interface up on screen) or fully interactive with a controllable camera or character.

LSS simplifies the whole setup and handling of level streaming down to a couple of nodes, drop the “LSS_Actor” blueprint into your persistent root level and set everything up in its details (loading screen scene, UI overlay, “press key” requirement, autoplay, cinematic mode input handling etc.). Call level transitions from anywhere using just the target level’s name and a readily available node from a globally accessible Blueprint Library. The system will handle the transition and show an interactive loading screen for the duration of the loading.

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